Besides, it's good practice for tournament level play, if you enforce competitive REL rules like missed triggers, announcing changing phases, changing steps, passing priority, ensuring you have the math properly figured out before you combo off, etc in a 4 player game, your mind is sharper when it comes to more straightforward 1v1 games.Ĭompetitive EDH is about consent. I thoroughly enjoy it, we each come from competitive backgrounds, some are vintage players who enjoy playing the most broken spells so their threshold for power level is quite high, some are like me, a spike deep down who enjoys testing the limit of a format. In well tuned decks, MLD is just a speed bump against lower power level decks it can just end the game for them. ![]() It wasn't even that bad since everyone runs mana rocks. ![]() In fact last night we had a game that involved each of us casting a mass land destruction spell to slow down the others. I usually run creatureless narset or arcum dagson, my friends run some combination of kaalia, child of alara hypergenesis combo, cromat hermit druid combo, zur the enchanter, animar combo, or derevi stax. With my cut throat group, we all pack multiple land destruction spells too slow each other down. Instead of just big dumb things and wrath effects. They've started playing acidic slime, terrastadon, etc. They've also died to entreat for 12 before. They've been quarantine fielded for more than 5 quite often. Slowly I'm showing them that leaving my mana unchecked is quite problematic. ![]() With the casual group, they hate land destruction of any kind because they think it's fun to let people develop their mana at their own pace, so I run a very greedy mana base in Oloro since they aren't going to touch my mana base much. I have 2 main play groups, one that is much more casual and one that is super spike cut throat.
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